mov si, Projects
Listed below are some projects I am working
on or have worked on, a description of each is provided. The ones
that are completed and I feel would help others out I have posted
for download. If you have any comments or questions on a project just
email me (Link at the bottom left of the screen). A lot of projects
I work on are purely for my own learning purposes so I don't know
how useful they will be to other people, but nonetheless I have posted
some of them. The others deal with things I find interesting but probably
wouldn't help anyone or would probably not interest others like messing
around with Binary trees or modifying Trees to act like a neural network.
I have not posted the source code to some executable projects, because
I have had too much of my work stolen and no credit given in the past;
however if you are interested in a project and how it was coded just
email me and I will be more than happy to help you out, or write a
tutorial for you.
View Completed Projects
extFloat class
Last worked on: 03/17/2003
Requirements: Windows 98 or better, C++
Description: This is a C++ class that can calculate floating
points to any decimal place need given the amount of Ram
and Hard Drive space you allow it. It is pretty fast although I haven't
gone through and optimized it as of yet. With this class I am planning
to calculate Pi to as many places as I can, not break any records,
just a bragging right. I will use a formula I came up with to calculate
Pi using fractals. To learn more about it click here.
Anyway, this is what I am working on right now and having A lot of
fun :)
Download: Not done yet
Omega OS
Last worked on: 12/23/2003
Requirements: 386+ processor and a floppy drive
Description: This is a homemade Operating System that I began
working on in the middle of 2002. I work on it off and on for long
periods of time until something else spikes my interest. At this point
90% is in NASM x86 Assembly, the rest in C. Right now I have finished
the BootStrap, the Bootloader. The Bootloader loads in the kernel
(which right now is nothing but a blinking prompt). It sets the A20
gate, setups Protected Mode and the IDT and GDT. I have also finished
working on the Fat(12-32) Drivers, Floppy Drivers for reading and
writing to the FD using ports and DMA! Right now I am working on Hard
Drive drivers, Paging and Multitasking which is mainly the micro kernal.
This is A lot of work for one person and my unrealistic goal is a
OS that can run Linux and Windows programs without emulating but by
translating to native calls. All the code was written by myself, with
no copying what so ever. However, I do have A lot of thanks to my
friend Luis Howle for encouraging me to finish the floppy driver (when
it was really pissing me off :p) and for making one along with me;
which is just cool to talk to each other about. Below are the most
important links anyone could have for OS Development. Use them if
you are looking into OSD or just want to learn Assembly. Any comments
or Questions please email me.
Download: None... yet ;)
Links: [
Art of Asm ] [
OSD Resource ] [
Triple Fault Club ] <--Join now :p
OpenGL Forms class
Last worked on: 10/13/2002
Requirements: Windows 98 or better, C++
Description: This is a C++ class for OpenGL that makes it extremely
easy to draw windows, buttons, textboxes, and labels in a game or
graphics environment like OpenGL. Everything can be shaded in the
code or skinned with bitmaps. I haven't finished it yet, and plan
to add a few more things and make it more functional and user friendly
before I release it for download. You can see a picture of an unskinned
form in the Mandelbrote project (However when you drag the form in
the program is smears due to how the Mandelbrote program draws; this
isn't a problem with the forms class). Download: Not done yet
~`Tenshi`~ - Window Manager (Linux)
Last worked on: 05/22/2004 Version: 0.6 beta
Requirements: Linux w/ X11 installed
Description: I love my Tenshi (LiteStep) theme so much that
I decided to program a window manager and several clients so that
my linux experiance feels much like it does in windows. The purpose
of this project is more than just a 'theme' like its windows counter
part. I hope to have a minimalistic Window Manager that uses external
code so that a user can completely control the look and behavior of
X. Ranging from more minimalistic than BlackBox to more,
yes you heard me, more customizable than Enlightenment. However, because
of its modularity it will not be bloated as the user loads only what
he wants to run! This also allows users to write programs to control
different aspects of X without modifing the actual WM code! To see
the look and feel I hope to achieve refer to the LiteStep theme above.
Also, this WM unlike the LiteStep counterparts will be publicly released
under the GNU license. However the Tenshi graphics will not be, so
I probably will make a real cool theme for distrobution. Feedback
is welcome!
Note: I could not have programmed this window manager without the
source and help from a window manager called Golem by Jordan DeLong
(c) 2001. In the documentation, all of my original code, code changes,
and additions are clearly marked.
Templated Tree class
Last worked on: 3/03/2002
Requirements: Windows 98 or better, C++
Description: This is a C++ class for Trees and Binary Trees
that can do about anything you could ever wish to do with them. I
love the Tree Data Structure alot. I like how efficient they are and
how complex situations can be solved with simple recursive code. This
class is coded in a way I usually call 'flexiable' which means that
a small set of tool functions are provided that do basic tasks; from
those few function literally anything can be done in a few steps with
a good understanding of how the tool functions work (Ex/ is how so
many Photoshop effects can be created with a realitively small set
of filters). The coolest thing I have done with Binary trees is how
I answered the last question on the Part Two of my AP Computer Science
AB exam. The function recursed and build up a very complex crystal
like structure (if you were to graph it) and then collapsed in a orderly
fashion to find the decrypted string the question was asking for.
It was small, effiecient, fast and beautiful... everything I love
about programming.
Download: None (email me if you would like the source code)
VCommand (VUI)
Last worked on: 09/15/2001
Requirements: Windows 98 or better
Description: This is a vocie recognition program that lets
you control your computer. You tell it a word and the action you want
it to do when you say the commmand word and the action word. For example
to shutdown my computer I would tell it to perform the action shutdown
when I say the word 'Shut Down'. If the command word is 'computer',
to shutdown the computer I would simply have to say "computer
shutdown". Telling it how to react to a word is done in a GUI
menu and there are basic actions that users can link up and form Macros
to do just about anything from running a program to a series of actions
need to check email (log on to the internet, open IE, goto hotmail,
and login). The program works very well and all the examples I gave
above I have been able to do with it. However, I don't release it
because I don't feel that it is user friendly at all and it can't
distringuish when the user is talking to it or to a person in the
room; even though it can tell the difference between music being played
(with or without words) and the user... with a performence hit of
course. When a conversation happens where more than a few words are
spoken the program can lock up trying to interperet everything that
was said. I never intended it to get any further than this anyway;
I really just wanted to see if I could make and understand how to
make vocie recognition.
Download: Not finished yet